AI Insights · Timothy · January 2023
Top 5 Roguelike Games on Android in Nicaragua: Q4 2022
Discover the performance trends of the top 5 Roguelike games on the Android platform in Nicaragua during the fourth quarter of 2022, with insights from Sensor Tower.
During the fourth quarter of 2022, the Roguelike genre saw varied performance across the top 5 games on the Android platform in Nicaragua. Here's a closer look at how each game fared, based on data from Sensor Tower.
Saint Seiya Awakening: KOTZ experienced fluctuations in its weekly revenue, starting at $114 in late September and seeing a peak of $111 in the week of November 21. The game also had a notable dip to $38 in mid-December before recovering to $97 by the end of the year. Weekly downloads were less stable, with a high of 17 in early October and a low of 0 in several weeks throughout the quarter. Downloads picked up slightly towards the end of December, reaching 12.
Mobile Legends: Adventure showed a significant increase in weekly revenue from $5 in late September to $31 by the end of October. This was followed by a decline and another peak at $27 in early November. The game's weekly downloads remained relatively steady, ranging from 52 to 94 throughout the quarter, with a high point of 94 in mid-December.
Diablo Immortal had a mixed performance. Its weekly revenue saw peaks and troughs, reaching $38 in early October and dropping to $2 by the end of the month. The game had another peak at $27 in late October before fluctuating between $0 to $13 for the remainder of the quarter. Weekly downloads were more consistent, with a notable spike to 218 in mid-October and generally staying above 40 for most weeks.
Otherworld Legends displayed a more erratic pattern. The game's revenue started at $11 in late September, dipped to $1 in mid-October, and saw a few more peaks and troughs before ending the year with no revenue in the final week of December. Downloads were similarly inconsistent, with a peak of 23 in late October and several weeks of 0 downloads throughout the quarter.
Legend of Slime: Idle RPG War showed some promising trends. Its weekly revenue fluctuated, peaking at $14 in early November and maintaining figures between $8 and $12 for the remainder of the quarter. The game had a substantial spike in downloads, reaching 398 in mid-October and maintaining a relatively high download rate, with a peak of 337 in early November.
For more detailed insights into the performance of these games and other mobile apps, visit Sensor Tower.